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 TKoT: Universal Derivative

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Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeSat Oct 25, 2008 7:27 pm

The Knight of T
Subtitle unknown

Graphics development progression:
Spoiler:
 

Old topic: What old topic? It never existed.


Last edited by Rey_J on Fri Nov 13, 2009 9:47 pm; edited 2 times in total (Reason for editing : Times have changed. Extremely changed. And now, the only change is how much less I fail.)
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http://reyjjj.webs.com/
Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeFri Jan 16, 2009 11:32 pm

Aw, snaps. I was banned from MG. Updates now come here.

...speaking of updates, maybe I should--eh--work faster.

I will tell you this, though: I shall implement a system that looks a lot like the SSB character selection screen. This'll come up at the very beginning, so you can choose one of four initial paths to follow (you'll have to follow them all, however! If you've played Final Fantasy 6/3, this'll be familiar.)--on the character selection screen.
This'll also work for a party selector at intervals--think SSBB's Ss.Em..

Additionally, you get to re-name the following characters, because their source games let you do so: both Links, Ness & Lucas, whatever Pokemon I put in (Regice/gigas...), and Isaac & Piers.

Overworld sprites are all in RPGM2003 style, the majority crafted by myself Smile .
In-Battle sprites are sprites made or edited--like--um... how to put it... side-view sprites :bounce: ?? No easy way to explain.

I'll add some (mock) screenshots soon.
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Ike
RP Team
RP Team
Ike

Male
Number of posts : 857
Age : 24
Location : super happy happy fun fun land?
Reputation : 16
Registration date : 2008-08-24

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue800/800TKoT: Universal Derivative Empty_bar_bleue  (800/800)
Character Name: ike
Race: Other

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeSun Jan 18, 2009 12:21 am

lwal, good luck on it. wtf? banned???
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Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeSun Jan 18, 2009 12:23 am

johnnyg5646 wrote:
lwal, good luck on it. wtf? banned???
Thanks and yes....
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http://reyjjj.webs.com/
Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeSun Feb 15, 2009 5:50 pm

All right, on to the next!
Update!

Overworld characters: the heads are 1 shade off of being RPGM2003 style, and the hands are about the same, but lo and behold--the rest is original!
In-battle: Completely custom, by me! And they don't look to bad, either!

I'll post an ever-updating pic with whom I have done soon.

Oh, and about the development of the actual game itself... well, let's just say the only work in a month or two was erasing all monsters I had and beginning again; however, this is not a bad thing, really.

My digression here:
Spoiler:
 


Last edited by Rey_J on Fri Apr 17, 2009 3:33 pm; edited 1 time in total (Reason for editing : Cut-out part of game.)
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http://reyjjj.webs.com/
Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeFri Apr 17, 2009 3:35 pm

HEY EVERYONE!
No news. Everything's slow.
...but, I can show you a preview of the city!
TKoT: Universal Derivative T-2k3-promo1
Don't worry about what that building is just yet, all right?
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http://reyjjj.webs.com/
Ike
RP Team
RP Team
Ike

Male
Number of posts : 857
Age : 24
Location : super happy happy fun fun land?
Reputation : 16
Registration date : 2008-08-24

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue800/800TKoT: Universal Derivative Empty_bar_bleue  (800/800)
Character Name: ike
Race: Other

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeMon Jul 27, 2009 8:38 pm

dude, looks great! I can only wonder what is in the "Amate Core" building... birthday candles?
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Claus
RP Team
RP Team
Claus

Male
Number of posts : 3595
Age : 23
Reputation : 35
Registration date : 2008-08-19

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue100/100TKoT: Universal Derivative Empty_bar_bleue  (100/100)
Character Name: Claus
Race: Other

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeTue Jul 28, 2009 8:05 am

This project is dead.
Let alone, I think Rey_J's dead too.
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Ike
RP Team
RP Team
Ike

Male
Number of posts : 857
Age : 24
Location : super happy happy fun fun land?
Reputation : 16
Registration date : 2008-08-24

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue800/800TKoT: Universal Derivative Empty_bar_bleue  (800/800)
Character Name: ike
Race: Other

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeTue Jul 28, 2009 12:10 pm

oops... didn't see my bump... sorry!
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Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitimeFri Jul 31, 2009 3:01 pm

Captain Mew wrote:
This project is dead.
Let alone, I think Rey_J's dead too.
Please! Let's call it...uh...cryogenically frozen :ephraim: . I'm amassing resources, although this week I've been busy and couldn't do anything really.
Ike wrote:
dude, looks great! I can only wonder what is in the "Amate Core" building... birthday candles?
Wow, maybe. I like the sound of that for some reason. It might just fit.
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http://reyjjj.webs.com/
Lithium Ruthenium
RP Team
RP Team


Male
Number of posts : 1722
Age : 25
Reputation : 16
Registration date : 2008-10-25

Character sheet
Health:
TKoT: Universal Derivative Left_bar_bleue0/0TKoT: Universal Derivative Empty_bar_bleue  (0/0)
Character Name:
Race: Human

TKoT: Universal Derivative Empty
PostSubject: I'm on Youtube now, guys.   TKoT: Universal Derivative Icon_minitimeSat Jan 09, 2010 6:20 pm


Revive or die.
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PostSubject: Re: TKoT: Universal Derivative   TKoT: Universal Derivative Icon_minitime

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